Tagmobile games

How to improve the Nurikabe experience for new players

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Our team has been working on making Nurikabe easier for new Pixel Traveler players ๐ŸŽฎ. We can describe most grid based puzzle games with a simple sentence. Few examples? Sudoku: fill rows, columns and squares with the numbers from 1 to 9Nonogram: fill groups of cells according to the given numbers located on each row and columnNumberlink: connect equal numbers without intersecting paths Problem...

It’s about time Apple! Pixel Traveler on iOS

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After 6 months we finally solved the problem with our Apple Id.It’s insane how much Apple took to solve a small bureaucratic issue ๐Ÿ˜ง. Anyway, finally Pixel Traveler is available on iOS: ๐ŸŽ‰๐ŸŽŠ. Both platform have been unlocked on the Pixel Traveler landing page! Apparently there is a problem with the remote save game synchronization with iOS ๐Ÿž. To avoid messing with your save files, we have...

Videogame marketing made simple

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Few days ago we announced Star Strooper as part of our action plan to understand what we did wrong with Pixel Traveler. This time we learned a bit of digital marketing basis. Our team is currently all made by developers, we didn’t know much about these topics. After all we just want to code. Well, unfortunately this is not enough in the videogame industry…๐Ÿง‘โ€๐Ÿ’ป๐Ÿ’” The first step was...

First collaboration with a professional composer

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When we talk about assets, our team is trying to create as much as possible in house, but we are mainly programmers so most of the times we need to rely on the Unity asset store. For the first time we decided to hire a professional music composer, Valerio Quirini, to write a couple of dark synthwave tracks for Star Strooper๐ŸŽต. Here’s a sample of one of them: Looks promising, doesn’t it...

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